Compiling shader...
Controls
Drag: Rotate object
Space: Play / Pause
A: Toggle auto-rotate
X: Randomize
R: Reset all
Frame Rate: -- FPS
Color Presets
// Coloring
// Lighting & Form
// Motion & Camera
Technical Features
A full-screen quad drives a GLSL raymarcher that folds space through an iterated sphere-fold (Mandelbox-style) fractal, intersected with a cube or tetrahedron distance bound. Light accumulates along each ray with a single reflection bounce, and a four-stop palette maps accumulated energy to color. Every slider here pipes straight into a shader uniform — no recompile — so lighting, fold geometry, and palette all respond in real time. Ported from the Quaternion Studios hero centerpiece.